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Elisabeth.Gee@asu.edu

Delbert & Jewell Lewis Chair in Reading & Literacy and Professor
Div Ed Ldrshp & Innov/Tempe
Faculty
Mail Code: 1811

Mary Lou Fulton Teachers College Center for Games & Impact (Map)
(480)965-2864

Bio

Elisabeth Gee (formerly Hayes) is Delbert & Jewell Lewis Chair in Reading & Literacy and Professor in Arizona State University’s Teachers College and an affiliate faculty member in the Department of English. Prior to joining the faculty at ASU, she was a professor at the University of Wisconsin-Madison (1990-2007) where she chaired the English Education program (2001-2006), and the graduate program in Continuing and Adult Education (2000-2003). She was also on the faculty at Syracuse University (1987-1990) and Rutgers University (1986-87), where she earned her doctorate. 

At UW-Madison, Dr. Gee was a founding member of the Games, Learning, & Society research collective. Currently she is a fellow with the ASU Center for Games and Impact and is working on various initiatives, including the development of an undergraduate certificate in Games for Impact, the design of game-based literacy education for pre-service teachers, and research on the outcomes of intergenerational gaming. She was named a 2011 White House Champion of Change for her work on using games and digital media to engage girls in computing.  

Dr. Gee teaches courses on new digital media, digital literacies, and learning for teachers, undergraduates, and graduate students. She has authored and edited numerous books, chapters, and articles, most recently including the book Learning in Video Game Affinity Spaces (2012, co-edited with Sean Duncan),  Language and Learning in the Digital Age (2011, co-authored with James Gee) and Women and Gaming: The Sims and 21st Century Learning (2010, also co-authored with James Gee).  Her book, Women as Learners (2000, co-authored with Daniele Flannery) won the international Houle Award for Outstanding Literature in Adult Education. She is a past editor of Adult Education Quarterly and the Handbook of Adult & Continuing Education

Research Interests

Dr. Hayes studies the nature of language, literacy and learning in the context of new digital media. Her current research interests include understanding how the social and cultural aspects of online gaming communities support learning, particularly the development of fluency with digital technology and the acquisition of specialist forms of language and literacies.  Her recent research also includes an investigation of the digital literacy practices of pre-service teachers, to be published in the Journal of Technology and Teacher Education.  Her work has been supported by the National Science Foundation, the MacArthur Foundation, the the National Institutes of Health, and the Annie E. Casey Foundation. 

Courses

Spring 2014

Courses Taught This Semester
Course Number Course Title
DCI 784 Internship
DCI 791 Seminar
DCI 792 Research
DCI 799 Dissertation
EDT 792 Research
TEL 494 Special Topics

Fall 2013

Courses Taught This Semester
Course Number Course Title
DCI 791 Seminar
DCI 792 Research
DCI 799 Dissertation
EDT 799 Dissertation
TEL 494 Special Topics

Summer 2013

Courses Taught This Semester
Course Number Course Title
DCI 784 Internship
DCI 792 Research
DCI 799 Dissertation

Spring 2013

Courses Taught This Semester
Course Number Course Title
DCI 784 Internship
DCI 792 Research
DCI 799 Dissertation
EDT 792 Research
EDT 799 Dissertation
RDG 440 Computer Gaming,Learn&Literacy

Fall 2012

Courses Taught This Semester
Course Number Course Title
DCI 599 Thesis
DCI 792 Research
DCI 799 Dissertation
EDT 792 Research
ENG 654 Adv Studies-Rhet,Writ,Tech&Clt
RDG 590 Reading and Conference
RDG 792 Research
RDG 799 Dissertation

Summer 2012

Courses Taught This Semester
Course Number Course Title
DCI 792 Research
EDT 790 Reading and Conference

Spring 2012

Courses Taught This Semester
Course Number Course Title
DCI 792 Research
EDT 791 Seminar
RDG 440 Computer Gaming,Learn&Literacy
RDG 590 Reading and Conference
RDG 690 Reading and Conference
RDG 784 Internship
RDG 790 Reading and Conference
RDG 792 Research
RDG 799 Dissertation

Fall 2011

Courses Taught This Semester
Course Number Course Title
DCI 599 Thesis
DCI 792 Research
DCI 799 Dissertation
ENG 654 Adv Studies-Rhet,Writ,Tech&Clt
RDG 590 Reading and Conference
RDG 792 Research
RDG 799 Dissertation

Summer 2011

Courses Taught This Semester
Course Number Course Title
DCI 792 Research

Spring 2011

Courses Taught This Semester
Course Number Course Title
DCI 792 Research
EDT 691 Seminar
ENG 654 Adv Studies-Rhet,Writ,Tech&Clt
RDG 440 Computer Gaming,Learn&Literacy
RDG 590 Reading and Conference
RDG 690 Reading and Conference
RDG 691 Seminar
RDG 784 Internship
RDG 790 Reading and Conference
RDG 792 Research
RDG 799 Dissertation

Fall 2010

Courses Taught This Semester
Course Number Course Title
BLE 791 Seminar
RDG 590 Reading and Conference
RDG 691 Seminar
RDG 791 Seminar
RDG 792 Research

Summer 2010

Courses Taught This Semester
Course Number Course Title
RDG 505 Developmental Reading

Spring 2010

Courses Taught This Semester
Course Number Course Title
EDT 791 Seminar
RDG 590 Reading and Conference
RDG 690 Reading and Conference
RDG 691 Seminar
RDG 784 Internship
RDG 790 Reading and Conference
RDG 792 Research
RDG 799 Dissertation

Fall 2009

Courses Taught This Semester
Course Number Course Title
DCI 691 Seminar
EDT 691 Seminar

Publications and Other Intellectual ContributionsGoogle Scholar

  1. Gee, J.P. & Hayes, E.R.. Language and Learning in the Digital Age. Routledge (2011).

  2. Hayes, E. & Gee, J.P. No selling the genie lamp: A game literacy practice in The Sims.. E-learning (2010).

  3. Gee, J.P. & Hayes, E.R.. Women and gaming: The Sigms and 21st century learning. Palgrave Macmillan (2010).

  4. . Review of: The Place of Play: Toys and Digital Cultures. American Journal of Play (2010).

  5. Scott, K.A., Clark, K., Hayes, E., Mruczek, C. & Sheridan, K.. Culturally relevant computing programs: Two examples to inform teacher professional development. In D. Gibson & B. Dodge (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference. Chesapeake, VA: AACE (2010).

  6. Gee, J.P. & Hayes, E.R.. "No Quitting without Saving after Bad Events": Gaming paradigms and learning in The Sims. International Journal of Learning & Media (2009).

  7. Hayes, E. & Games, I.. Learning through game design: A review of current software and research.. Games & Culture (2009).

  8. Hayes, E. & King, E.. Not just a dollhouse: What The Sims2 can teach us about women’s IT learning.. On the Horizon (2009).

  9. Review of: Teen girls and technology: What’s the problem, what’s the solution?. Science Education (2009).

  10. Book chapter: Hayes, E. & Gee, J. Public pedagogy through video games: Design, resources & affinity spaces. Public pedagogy: Education and learning beyond schooling. Routledge (2009).

  11. Hayes, E.. Game content creation and IT proficiency: An exploratory study.. Computers and Education (2008).

  12. Schapira M.M, Fletcher KE, Gilligan MA, King TK, Laud PW, Matthews BA, Neuner JM, Hayes E.. A framework for health numeracy: How patients use quantitative skills in health care. The Journal of Health Communication (2008).

  13. Book chapter: Hayes, E.. Girls, gaming, and trajectories of technological expertise. Beyond Barbie® and Mortal Kombat: New Perspectives on Gender and Gaming. MIT Press (2008).

  14. Hayes, E.. Women and video gaming: Gendered identities at play. Games & Culture (2007).

  15. Hayes, E.. Women, video gaming, & learning: Beyond stereotypes. Tech Trends (2005).

  16. Hayes, E. & Flannery, D.. Women as Learners. Jossey-Bass (2000).

  17. Edited book: Wilson, A. and Hayes, E.. Handbook 2000 Adult and Continuing Education: The profession, its common concerns, and practices. Jossey-Bass (2000).

  18. Book chapter: N/A - record moved from Authored Books. N/A - record moved from Authored Books. Women as Learners. Joseey-Bass (2000).

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Presentations

  1. Hayes, E. et al. Understanding language and learning in game-based online affinity spaces through worked examples. 6th Annual Games, Learning & Society Conference. (Jun 2010).
  2. Hayes, E. & Harel Caperton, I. An expanded conception of game media literacy. American Educational Research Association Conference. (May 2010).
  3. Hayes, E. et al. Diverse opportunities for learning in game-based fan communities. American Educational Research Association Conference. (May 2010).
  4. Hayes, E. What can we learn from The Sims about inclusive game-based learning?. Handheld Learning 2009. (Oct 2009).
  5. Lammers, J., Lee, Y. & Hayes, E. The discourse of pedagogic practice in a game-based internet fan community. Language in the (New) Media: Technologies and Ideologies International Conference. (Sep 2009).
  6. Hayes, E., Lammers, J. & Lee, Y. Online game fan communities as affinity spaces for diverse learners. 5th Annual Games, Learning & Society Conference. (Jun 2009).
  7. Lammers, J., Lee, Y., & Hayes, E. Reading the game: Traditional and new literacy practices in The Sims 2. American Educational Research Association Conference. (Apr 2009).
  8. Hayes, E. Reading, writing, and playing The Sims. Arizona Language and Literacy Annual Conference. (Feb 2009).
  9. Hayes, E. Games, Communities, and Online Learning. Josses-Bass Online Teaching & Learning Conference. (Oct 2008).
  10. Hayes, E., King, E, Johnson, B., & Lammers, J. The Sims 2 and Teen Second Life: Insights from Tech Savvy Girls, Year 2. 4th Annual Games, Learning & Society Conference. (Jul 2008).
  11. Gee, J., Hayes, E., Games, I., Torres, R., & Squire, K. Gamestar Mechanic: Developing a Game Designer Discourse Through Play. 4th Annual Games, Learning & Society Conference. (Jul 2008).
  12. Hayes, E. et al. New Perspectives on Learning Through (Game) Design. 2008 International Conference on the Learning Sciences. (Jul 2008).
  13. Hayes, E., King, E. & Johnson, B. The Sims as a starting point for girls’ IT fluency. American Educational Research Conference. (Mar 2008).
  14. Hayes, E. et al. Serious Games for Girls? Making and Learning with Games. American Educational Research Conference. (Mar 2008).
  15. Games, I., Torres, R., & Hayes, E. The importance of design in learning through game design. American Educational Research Conference. (Mar 2008).
  16. Hayes, E. et al. New Perspectives on Learning Through (Game) Design. American Educational Research Conference. (Mar 2008).
  17. Gee, J.P. & Hayes, E. Games, Learning, and Beyond. Student Colloquia, Educational Technology Program, Arizona State University, Tempe, AZ.. (Feb 2008).

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Research Activity Research Awards

  1. Scott,Kimberly A * , Scott,Kimberly A * , Brayboy,Bryan , Brayboy,Bryan , Gee,Elisabeth Ruth , Gee,Elisabeth Ruth , Husman,Jenefer , Husman,Jenefer , Panchanathan,Sethuraman , . COMPUGIRLS: A Culturally Relevant Technology Program for Girls. NSF-EHR (9/15/2008 - 6/30/2013).
  2. Gee,Elisabeth Ruth * . TechSavvy Girls. UNIV OF WISCONSIN-MADISON (9/1/2008 - 6/30/2010).
  3. Birchfield,David A * , Gee,Elisabeth Ruth , Gee,James Paul , Glenberg,Arthur Mitchell , Johnson,Mina Catherine , Kelliher,Aisling G , Kelliher,Aisling G , . Gaming SMALLAB: a game-like approach to embodied learning. MACARTHUR FDN (7/1/2008 - 1/31/2011).

* principal investigator

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Service

  1. Personnel Committee, Dept. of English, Member (2010 - present)
  2. Journal of Virtual Worlds Research, consulting editor (2010 - present)
  3. International Journal of Virtual and Personal Learning Environments, consulting editor (2009 - present)
  4. Computers and Education, consulting editor (2009 - present)
  5. Journal of Language, Identity, and Education, consulting editor (2009 - present)
  6. DCI Personnel Committee, Member (2008 - present)
  7. Games and Culture, consulting editor (2006 - present)
  8. American Educational Research Association Conference - multiple divisions and SIGs, proposal reviewer (1995 - present)
  9. Adult Basic Education and Literacy, editorial board (1993 - present)
  10. Adult Education Quarterly, editorial board (1988 - present)
  11. The 5th International Conference on the Foundations of Digital Games, Chair of Games and Learning Section (2009 - 2010)
  12. PhD Oversight Committee, Curriculum & Instruction, member (2008 - 2010)
  13. Personnel Committee, Dept. of Curriculum & Instruction, Member (2008 - 2009)
  14. AERA Division C: Learning & Instruction, proposal reviewer (ended 2008)
  15. AERA SIG Adolescence and Youth Development, proposal reviewer (ended 2008)

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Curriculum Vitae / Resume

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