ASU Help Center question mark icon

James.Gee@asu.edu

Regents Professor & Fulton Pres Chair
Div Ed Ldrshp & Innov/Tempe
Faculty
Mail Code: 1811

Mary Lou Fulton Teachers College Center for Games & Impact (Map)

Bio

Mary Lou Fulton Presidential Professor of Literacy Studies, Division of Curriculum and Instruction, Mary Lou Fulton College of Education

James Paul Gee is a member of the National Academy of Education. His book Sociolinguistics and Literacies (1990, Third Edition 2007) was one of the founding documents in the formation of the "New Literacy Studies", an interdisciplinary field devoted to studying language, learning, and literacy in an integrated way in the full range of their cognitive, social, and cultural contexts.  His book An Introduction to Discourse Analysis (1999, Second Edition 2005) brings together his work on a methodology for studying communication in its cultural settings, an approach that has been widely influential over the last two decades.

Professor Gee's most recent books deal with video games, language, and learning. What Video Games Have to Teach Us About Learning and Literacy (2003, Second Edition 2007) argues that good video games are designed to enhance learning through effective learning principles supported by research in the Learning Sciences.  Situated Language and Learning (2004) places video games within an overall theory of learning and literacy and shows how they can help us in thinking about the reform of schools.  His most recent book is Good Video Games and Good Learning: Collected Essays (2007). Professor Gee has published widely in journals in linguistics, psychology, the social sciences, and education.

Courses

Spring 2014

Courses Taught This Semester
Course Number Course Title
DCI 691 Seminar
DCI 799 Dissertation
EDT 590 Reading and Conference
EDT 684 Internship
EDT 784 Internship
EDT 790 Reading and Conference
EDT 792 Research
EDT 799 Dissertation

Fall 2013

Courses Taught This Semester
Course Number Course Title
DCI 691 Seminar
EDP 799 Dissertation
EDT 790 Reading and Conference
EDT 792 Research
EDT 799 Dissertation

Summer 2013

Courses Taught This Semester
Course Number Course Title
EDT 590 Reading and Conference
EDT 790 Reading and Conference
EDT 792 Research
EDT 799 Dissertation

Spring 2013

Courses Taught This Semester
Course Number Course Title
DCI 590 Reading and Conference
DCI 691 Seminar
DCI 799 Dissertation
EDT 590 Reading and Conference
EDT 790 Reading and Conference
EDT 792 Research
EDT 799 Dissertation
ENG 655 Disciplinary Discourses

Fall 2012

Courses Taught This Semester
Course Number Course Title
DCI 691 Seminar
EDP 799 Dissertation
EDT 790 Reading and Conference
EDT 792 Research
EDT 799 Dissertation
ENG 556 Theories of Literacy

Summer 2012

Courses Taught This Semester
Course Number Course Title
EDT 590 Reading and Conference
EDT 792 Research
EDT 799 Dissertation

Spring 2012

Courses Taught This Semester
Course Number Course Title
DCI 691 Seminar
EDT 792 Research
EDT 799 Dissertation

Fall 2011

Courses Taught This Semester
Course Number Course Title
EDT 590 Reading and Conference
EDT 790 Reading and Conference
EDT 792 Research
EDT 799 Dissertation
RDG 691 Seminar

Summer 2011

Courses Taught This Semester
Course Number Course Title
EDT 792 Research

Spring 2011

Courses Taught This Semester
Course Number Course Title
APL 691 Seminar
BLE 691 Seminar
EDT 792 Research
RDG 691 Seminar

Fall 2010

Courses Taught This Semester
Course Number Course Title
APL 791 Seminar
EDT 792 Research
RDG 691 Seminar
RDG 790 Reading and Conference
RDG 791 Seminar

Spring 2010

Courses Taught This Semester
Course Number Course Title
APL 691 Seminar
BLE 691 Seminar
DCI 790 Reading and Conference
EED 730 Discourse Analysis in Educ
RDG 691 Seminar

Fall 2009

Courses Taught This Semester
Course Number Course Title
DCI 799 Dissertation
RDG 691 Seminar
RDG 791 Seminar

Publications and Other Intellectual ContributionsGoogle Scholar

  1. Gee, James Paul. An Introduction to Discourse Analysis: Theory and Method. Routledge (2011).

  2. Gee, James Paul. How to Do Discourse Analysis: A Toolkit. Routledge (2011).

  3. Gee, James Paul; Hayes, Elisabeth. Language and Learning in the Digital Age. Routledge (2011).

  4. Gee, James Paul. Digital media and learning as an emerging field, Part I: How we got here. International Journal of Learning and Media (MIT Press) (2010).

  5. Gee, James Paul. Q & A with ED Tech Leaders: Interview with James Paul Gee. Educational Technology (2010).

  6. Gee, James Paul. Video games: What they can teach us about audience engagement. Nieman Reports (The Nieman Foundation for Journalism at Harvard University) (2010).

  7. Gee, James Paul. What can we learn from video games. Imagine (2010).

  8. Gee, James Paul & Hayes, Elisabeth. "No Quitting without Saving after Bad Events": Gaming paradigms and learning in The Sims. International Journal of Learning & Media (MIT Press) (2010).

  9. Gee, James Paul & Shaffer, David. Looking where the light is bad: Video games and the future of assessment. EDge (Phi Delta Kappa International) (2010).

  10. Gee, James Paul. New Digital Media and Learning as an Emerging Area and "Worked Examples" as One Way Forward. MIT Press (2010).

  11. Gee, James Paul; Hayes, Elisabeth. Women as Gamers: The Sims and 21st Century Learning. Palgrave/Macmillan (2010).

  12. Book chapter: Gee, James Paul. A situated-sociocultural approach to literacy and technology. The New Literacies: Multiple Perspectives on Research and Practice. Guilford Press (2010).

  13. Book chapter: Gee, James Paul. Afterword. Design Literacies: Learning and Innovation in the Digital Age. Routledge (2010).

  14. Book chapter: Gee, James Paul. Commentary on Richardson Bruna’s Ways with words: Language play and the science learning of Mexican Newcomer Adolescents. Science Education as a Pathway to Teaching Language Literacy. Sense Publishers (2010).

  15. Book chapter: Gee, James Paul. Human action and social groups as the natural home of assessment: Thoughts on 21st learning and assessment. Innovative Assessment for the 21st Century: Supporting Educational Needs. Springer (2010).

  16. Book chapter: Gee, James Paul. Media Literacy. Cross-Media Communications: An Introduction to Integrated Media Experiences. ECT Press (2010).

  17. Book chapter: Gee, James Paul. Science, literacy, and video games. Science Education as a Pathway to Teaching Language Literacy. Sense Publishers (2010).

  18. Book chapter: Gee, James Paul & Hayes, Elisabeth. Public pedagogy through video games: Design, resources, and affinity spaces. Handbook of Public Pedagogy. Routledge (2010).

  19. Gee, James. "Multiliteracies": New literacies, new learning. Pedagogies (2009).

  20. Gee, James Paul. Games, learning, and 21st century survival skills. Virtual Worlds Research (2009).

  21. Gee, James Paul & Levine, Michael. Welcome to virtual worlds. Educational Leadership (2009).

  22. Gee,James Paul. Bons videogames e boa aprendizagem. Perspectiva: Revista Do Centro Ciencias Da Educacao (2009).

  23. Book chapter: Gee, James Paul. Deep learning properties of good digital games: How far can they go?. Serious Games: Mechanisms and Effects. Routledge (2009).

  24. Book chapter: Gee, James Paul. Identity without identification. Why Writing Matters: Issues of Access and Identity in Research and Pedagogy. Open University Press (2009).

  25. Book chapter: Gee, James Paul. Playing Metal Gear Solid 4 Well: Being a Good Snake. Well Played 1.0: Video Games, Value and Meaning. ECT Press (2009).

  26. Book chapter: Gee, James Paul. Questions A James Gee. Apprendre de la Vie Quotidienne. Presses Universitaires de France (2009).

  27. Book chapter: Gee, James Paul. The classroom of popular culture. Spotlight on Student Engagement, Motivation, and Achievement. Harvard University Press (2009).

  28. Gee, James Paul. Cats and portals: Video games, learning, and play. American Journal of Play (2008).

  29. Gee, James Paul. How video game are strengthening learning. On Campus: The National Publication of AFT Higher Education Faculty and Professional Staff (2008).

  30. Gee, James Paul & Levine, Michael. Commentary: Let’s get over the slump. Education Week (2008).

  31. Gee,James Paul. Es ist sn der zeit, auf neue weise, "Die zukunft zu spielen": Interview mit dem experten für video-games und lernprozesse Professor James Paul Gee. Quarterly Das Trenddossier des Zukunftsinstituts (2008).

  32. Gee, James Paul. Getting over the slump: Innovation strategies to promote children’s learning. White Paper. The Joan Ganz Cooney Center at Sesame Workshop (2008).

  33. Gee, James Paul. What Video Games Have To Teach Us About Learning and Literacy. Palgrave Macmillan (2008).

  34. Edited book: Pamela A. Moss, Diana C. Pullin, James Paul Gee, Edward H. Haertel, Lauren Jones Young. Assessment, equity, and opportunity to learn. Cambridge University Press (2008).

  35. Book chapter: Duncan, Sean C. & Gee, James Paul. The hero of timelines. The legend of Zelda and philosophy: I Link therefore I am. Open Court (2008).

  36. Book chapter: Gee, James Paul. "Decontextualized language" and the problem of school failure. Breaking the silence: Recognizing the social and cultural resources students bring to the classroom. International Reading Association (2008).

  37. Book chapter: Gee, James Paul. "Surmise the possibilities": Portal to a game-based theory of learning for the 21st century. Clash of Realities 2008: Spielen in Digitalen Welten. Kopaed (2008).

  38. Book chapter: Gee, James Paul. A sociocultural perspective on opportunity to learn. Assessment, equity, and opportunity to learn. Cambridge University Press (2008).

  39. Book chapter: Gee, James Paul. Being a lion and being a soldier: Learning and games. Handbook of research on new literacies. Erlbaum (2008).

  40. Book chapter: Gee, James Paul. Forward. Adolescents and online fiction. Peter Lang (2008).

Your profile? Go to FAR to control which information is displayed.

Presentations

  1. Gee, James Paul 21st Century Learning and Digital Media, Webinar. Gates Foundation Webinar. (Jan 2011).
  2. Gee, James Paul You are what you learn. Monadnock Summer Lyceum. (Aug 2010).
  3. Gee, James Paul The future of digital media. Games for Change, New York. (May 2010).
  4. Gee, James Paul A new paradigm for learning in the 21st Century learning (and where libraries fit in). WILU 2010, McMaster University, Hamilton Ontario, Canada. (May 2010).
  5. Gee, James Paul 21st century learning. Distinguished Speaker Series, University of Texas-Pan American. (Apr 2010).
  6. Gee, James Paul Games and 21st century learning. New York University, NY. (May 2009).
  7. Gee, James, Jenkins, Henry, & Spector, Warren What can we learn from games. South by Southwest, Austin, TX. (Mar 2009).
  8. Gee, James Paul Using technology for families-Across the divide. National Conference on Family Literacy, Orlando, Fl. (Mar 2009).
  9. Gee, James Paul Getting over the slump: Innovation strategies to promote children’s learning. The Joan Ganz Cooney Center at Sesame Workshop. (May 2008).
  10. Gee, James Paul Identities, literacies, and Discourses at (Digital) play in the global world. Colloquium on Discourses, Identity, and Educational Practices, the Universidad Autónoma de Baja Cal. (Apr 2008).

Your profile? You control what’s displayed. Customize your information.

Research Activity Research Awards

  1. Gee,James Paul * . Edmund W Gordon MacArthur Foundation Fellowship for 21st Century Learning and Assessment. MACARTHUR FDN (2/1/2013 - 1/31/2016).
  2. Birchfield,David A * , Gee,Elisabeth Ruth , Gee,James Paul , Glenberg,Arthur Mitchell , Johnson,Mina Catherine , Kelliher,Aisling G , Kelliher,Aisling G , . Gaming SMALLAB: a game-like approach to embodied learning. MACARTHUR FDN (7/1/2008 - 1/31/2011).
  3. Gee,James Paul * , Calleros,Charles Richard , Haas,Nancy S , Hinde,Elizabeth Rose , Nelson,Brian Carl , Wood,Linda Alice Sargent , . Our Courts. MACARTHUR FDN (5/1/2008 - 5/30/2010).
  4. Gee,James Paul * , Gee,James Paul * , Gee,James Paul * , Nelson,Brian Carl , Nelson,Brian Carl , . 21st Century Assessment Project. MACARTHUR FDN (10/1/2007 - 1/31/2013).

* principal investigator

Your profile? You control what’s displayed. Customize your information.

Service

  1. Mary Lou Fulton Teachers College Summit, Keynote Address (2011 - present)
  2. Provost Innovation Committee, Member (2010 - present)
  3. Games and Culture: A Journal of Interactive Media, Member, Editorial Board (2009 - present)
  4. Joan Ganz Cooney Center at Sesame Street, Board Member (2009 - present)
  5. Applied Linguistics Prorgam Committee, Member (2008 - present)
  6. Cognition and Instruction, Member, Editorial Board (I have no record of start date) (2008 - present)
  7. Critical Inquiry in Language Studies, Member, Editorial Board (I have no record of start date) (2008 - present)
  8. Digital Culture and Education, Member, Editorial Board (I have no record of start date) (2008 - present)
  9. Entertainment Computing, Member, Editorial Board (I have no record of start date) (2008 - present)
  10. Innovate: Journal of Online Education, Member, Editorial Board (I have no record of start date) (2008 - present)
  11. International Journal of Educational Research, Member, Editorial Board (I have no record of start date) (2008 - present)
  12. Journal of Educational Psychology, Member, Editorial Board (I have no record of start date) (2008 - present)
  13. Language and Intercultural Communication, Member, Editorial Board (I have no record of start date) (2008 - present)
  14. Linguistics and Education, Member, Editorial Board (I have no record of start date) (2008 - present)
  15. Measurement: Interdisciplinary Research and Perspectives, Member, Editorial Board (I have no record of start date) (2008 - present)
  16. Multiperspectival Approaches to Digital Game Studies (Book Series, Contiinuum), Member, Editorial Board (I have no record of start date) (2008 - present)
  17. NSF Research Grants (many), Board Member/Advisor (2008 - present)
  18. Reading Research Quarterly, Member, Editorial Board (I have no record of start date) (2008 - present)
  19. Research and Practice in Technology Enhanced Learning, Member, Editorial Board (I have no record of start date) (2008 - present)
  20. Research on Language and Social Interaction, Member, Editorial Board (I have no record of start date) (2008 - present)
  21. Review of Educational Research (RER), Member, Editorial Board (I have no record of start date) (2008 - present)
  22. Symbolic Interaction, Member, Editorial Board (I have no record of start date) (2008 - present)
  23. The International Journal of Language Studies, Member, Editorial Board (I have no record of start date) (2008 - present)
  24. The International Journal of Learning and Media, Member, Editorial Board (I have no record of start date) (2008 - present)
  25. The Journal of Language, Identity, and Education, Member, Editorial Board (I have no record of start date) (2008 - present)
  26. English Department TESOL Search Committee, Member (2010 - 2011)

Your profile? You control what’s displayed. Customize your information.